The 3D Modelling, Texturing, and Lighting II course is designed to familiarize students with advanced 3D modeling methods. The main aim of the course is that students prepare an advanced 3D scenes for games and with this study experience the process from design to the end product through a more advanced practice. Within the context of this course, 3D geometric shapes, retopology, texture, surface channels and surface mapping, procedural textures, color theory, light types and settings, camera settings and use, lighting as well as a variety of rendering options will be revisited through advanced practice, using related software.
- Öğretmen: Osman Alicik