Search results: 3211
This course aims to teach the concept of buffet and food |
Bu ders, ekmek ve hamur işi üretiminin temellerini, kullanılan malzemeleri, teknikleri ve yöntemleri tanıtır. Öğrenciler, hamur fermantasyonu, gluten gelişimi, pişirme bilimi ve ürün değerlendirme konularında bilgi edinirler. Ders, teorik bilgiyi uygulamalı çalışmalarla birleştirerek profesyonel fırıncılık becerilerini geliştirmeyi amaçlar.
This course of study in art and culture begins with the Stone Age (30,000 BCE to 2500 BCE) and continues from the early civilizations such as Mesopotamia (3500 BCE to 539 BCE) and Ancient Egypt (3100 BCE to 30 BCE) to Greek and Hellenistic art (850 BCE to 31 BCE). It then proceeds to the Persian Empire (550 BCE to 330 BCE) and ancient Iranian art. After that, it covers Roman art (500 BCE to 476 CE), art from India, China, and Japan (653 BCE to 1900 CE), Byzantine and Islamic art (476 CE to 1453 CE), and the Middle Ages (500 to 1400 CE). Following these, it explores the Early and High Renaissance periods (1400 to 1550 CE), Venetian and Northern Renaissance (1430 to 1550 CE), and Mannerism (1527 to 1580 CE). Moreover, it delves into the Baroque period (1600 to 1750 CE), Neoclassical art (1750 to 1850 CE), Romanticism (1780 to 1850 CE), Realism (1848 to 1900 CE), Impressionism (1865 to 1885 CE), Post-Impressionism (1885 to 1910 CE), Fauvism and Expressionism (1900 to 1935 CE). It further covers Cubism, Futurism, Suprematism, Constructivism, and De Stijl (1905 to 1920 CE), Dada and Surrealism (1917 to 1950 CE), Abstract Expressionism (1940s to 1950s CE) and Pop Art (1960s CE), and finally Postmodernism and Deconstructivism (1970 CE to present). These periods in art history represent significant milestones in human artistic and cultural development, shaping the trajectory of art and culture through the ages.
- Teacher: Vahid Shakeryengejeh
- Teacher: Vahid Shakeryengejeh
This course prepares students to understand UX design which includes interfaces as well as products and services, unlike UI, IxD, and visual design, which only deal with an interface. Interaction design deals with interactions at a specific moment, while UX design focuses on all user interactions with the product or system. Using elements of visual design students will create computer user interfaces. They will learn how to use industry-standard languages related to prototyping interfaces. They will practice how to represent information valuable to a user or player, how to create an enjoyable experience through the interface, and how to expand the theme of a game or a system to the experience created by the interface.
- Teacher: Vahid Shakeryengejeh
In this course, students will learn about the mechanism of storytelling and study its elements in different video game genres. Students will also learn and explore various storytelling methods such as traditional narrative storytelling (the 3 act story structure) and fundamentals of narrative scriptwriting, including the establishment of dramatic structure, how to create characters, and how to write dialogues and they will implement these in their original game ideas. The course aims to help the students build up awareness about the specifics of storytelling and gain a sense of what makes a story good. The students will be expected to apply their knowledge of scriptwriting into their original digital game stories and scripts.
- Teacher: Goral Erinç Fundalar
The 3D Modelling, Texturing, and Lighting II course is designed to familiarize students with advanced 3D modeling methods. The main aim of the course is that students prepare an advanced 3D scenes for games and with this study experience the process from design to the end product through a more advanced practice. Within the context of this course, 3D geometric shapes, retopology, texture, surface channels and surface mapping, procedural textures, color theory, light types and settings, camera settings and use, lighting as well as a variety of rendering options will be revisited through advanced practice, using related software.
- Teacher: Osman Alicik