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In this course, students will learn about the mechanism of storytelling and study its elements in different video game genres. Students will also learn and explore various storytelling methods such as traditional narrative storytelling (the 3 act story structure) and fundamentals of narrative scriptwriting, including the establishment of dramatic structure, how to create characters, and how to write dialogues and they will implement these in their original game ideas. The course aims to help the students build up awareness about the specifics of storytelling and gain a sense of what makes a story good. The students will be expected to apply their knowledge of scriptwriting into their original digital game stories and scripts.
- Teacher: Goral Erinç Fundalar
The 3D Modelling, Texturing, and Lighting II course is designed to familiarize students with advanced 3D modeling methods. The main aim of the course is that students prepare an advanced 3D scenes for games and with this study experience the process from design to the end product through a more advanced practice. Within the context of this course, 3D geometric shapes, retopology, texture, surface channels and surface mapping, procedural textures, color theory, light types and settings, camera settings and use, lighting as well as a variety of rendering options will be revisited through advanced practice, using related software.
- Teacher: Osman Alicik